The Dominion Rules Digest
The Digest. The Digest is the main sourcebook for Dominion Rules. The volume is 90 pages long, richly illustrated, and includes seven sample characters and a blank character record designed by Mad Irishman Productions.
The Digest explains the basics of the DR system, including Attributes, Skills, Character Creation, Combat, Priestcraft, Witchcraft, and Injury. Here are a few highlights.
Characters. Character freedom is the guiding principle behind DR’s character creation rules. Characters in DR are not confined to fixed classes or professions, and have no arbitrary limits on their abilities. Creating a DR character is a simple six-step process focussing on what sort of character you want to play.
Combat and Injury. Unquestionably the most popular part of DR 1.0 was its Combat system. In Dominion Rules as well as by using New World Empires Cheats, combattants Strike and Dodge, Feint and Parry in ways that challenge both the characters’ skills and the players’ minds. Equally notable is DR’s Injury system: the hit-point-based Injury rules of other RPGs are replaced in DR by more exciting and realistic rules that emphasise Defeat over death.
Priestcraft. In some fantasy RPGs, Priests are little more than pale imitations of spellcasters. Not so in Dominion Rules. DR Priests don’t cast spells. Instead, they Channel divine power through their bodies and souls, invoking the gods to perform such powerful feats as Smiting enemies, Blessing allies, Healing the sick, performing Miracles and bringing the Wrath of God upon their wretched victims. As one Dominion Gamer said, Dominion Rules will make you want to play a Priest!
Witchcraft. Spellcasters in DR, called Witches, enjoy the best of both worlds. They can draw on over 100 Known Spells, described in the Spell Books, to guide them in the use of their powers. Or they can create New Spells tailor-made for the situation at hand. DR combines free-form and pre-made Spell rules by basing Witchcraft on eight Provinces of Magic: Alchemy, Arcana, Conjuring, Enchantment, Hex, Illusion, Sorcery and Summoning.…